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And, whether or not it was intended to refer to a specific girlfriend or an ur-girlfriend, the phrase and the response are worth looking at. So, that just leaves the "girlfriend mode" phrasing.

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There are presumably safeguards built in which will prevent a power player from misusing this mode to crack the game open - most likely cooldown times or reduced damage.

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In general, though, I like the idea that game developers are thinking - in avowedly sociable if not social games - how to adjust for the possibility that one might want to play it across competency lines. And possibly they're right: it's very hard to judge what a gameplay tweak will do to the rest of a game without playing it. No doubt there are hardcore gamers already convinced that this is a surrender to the casuals. One of the many good things about Borderlands is that its balance makes it possible for players at different levels, with different quality gear and possibly different ability levels. The latter is that, actually, it's probably a good thing if game designers are thinking about use cases for co-op games where two people who want to play together might be limited because of ability. He has also described Hemingway's statement as a "personal anecdote" - presumably suggesting that Hemingway has been misquoted or misunderstood, and was talking specifically about his girlfriend, rather than girlfriends in general.Īgain, there are probably two interesting points here - one about gender and one about gameplay. Meanwhile "boyfriend mode" or "girlfriend mode" is an idea that suggests that a gamer's SO isn't as hardcore as the gamer him/herself. Gearbox CEO Randy Pitchford has said on Twitter: Many responses have taken the form of "well, I do like to play games with my girlfriend, and she is not as good at shooting as I am - so, 'girlfriend mode' is entirely accurate". Something that's interesting here is that this either seems like a perfectly natural way to express the concept to you, or really doesn't. Hemingway also repeatedly (according to writer Wesley Yin-Poole) referred to the skill tree as "girlfriend mode" However, the real problem came with the description of this skill tree - intended to facilitate co-operative gameplay involving players of disparate shooting prowess - as the "girlfriend skill tree". One of the unlockable skills in this "Best Friends Forever" skill tree is called "Close Enough", which provides a chance for bullets which miss a target to ricochet back towards it - effectively reducing the penalty for inaccurate fire.

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Can we make a skill tree that actually allows them to understand the game and to play the game? That's what our attempt with the Best Friends Forever skill tree is. This is, I love Borderlands and I want to share it with someone, but they suck at first-person shooters. I want to make, for the lack of a better term, the girlfriend skill tree. The design team was looking at the concept art and thought, you know what, this is actually the cutest character we've ever had. Lead Designer John Hemingway was reported by Eurogamer as saying: During the description of the Mechromancer's ability set - developed in Borderlands 2 by choosing and adding points to skills stored in specific "skill trees". The event looked at the Mechromancer, a character who will not be available to play at launch, and will instead become available as downloadable content after launch.

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So, that said, here's the short version: Gearbox Software invited journalists to a developer event to promote Borderlands 2. Gearbox rocked by sexism row! Only joking.








Borderlands 2 nude mods